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	<title>Comments on: Photosynth</title>
	<atom:link href="http://drawn.ca/archive/photosynth/feed/" rel="self" type="application/rss+xml" />
	<link>http://drawn.ca/archive/photosynth/</link>
	<description>llustration, Comics, Animation, and Cartoon Art</description>
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		<title>By: tsouk</title>
		<link>http://drawn.ca/archive/photosynth/comment-page-1/#comment-323106</link>
		<dc:creator>tsouk</dc:creator>
		<pubDate>Tue, 26 Jun 2007 11:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://drawn.ca/2007/06/24/photosynth/#comment-323106</guid>
		<description>...first of all ,i have to say this very cool

but there are some things that can&#039;t be done:
1) it will never work with illustrations, art, ...nEver
2) it will never work with people, animals, etc.

...the above two will only work if you do it in a studio or something, which already happens (in studios, with a lot of work, nOt computationally)

to do this automatically, you need a staggering number of pictures, of solid, stable things. Otherwise, image processing tools won&#039;t recognize the same thing, from sLiGhtly (...this is important) different angles. iT only works with a lot of useless picture data, not art.</description>
		<content:encoded><![CDATA[<p>&#8230;first of all ,i have to say this very cool</p>
<p>but there are some things that can&#8217;t be done:<br />
1) it will never work with illustrations, art, &#8230;nEver<br />
2) it will never work with people, animals, etc.</p>
<p>&#8230;the above two will only work if you do it in a studio or something, which already happens (in studios, with a lot of work, nOt computationally)</p>
<p>to do this automatically, you need a staggering number of pictures, of solid, stable things. Otherwise, image processing tools won&#8217;t recognize the same thing, from sLiGhtly (&#8230;this is important) different angles. iT only works with a lot of useless picture data, not art.</p>
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	<item>
		<title>By: tsouk</title>
		<link>http://drawn.ca/archive/photosynth/comment-page-1/#comment-697300</link>
		<dc:creator>tsouk</dc:creator>
		<pubDate>Tue, 26 Jun 2007 11:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawn.ca/2007/06/24/photosynth/#comment-697300</guid>
		<description>...first of all ,i have to say this very cool

but there are some things that can&#039;t be done:
1) it will never work with illustrations, art, ...nEver
2) it will never work with people, animals, etc.

...the above two will only work if you do it in a studio or something, which already happens (in studios, with a lot of work, nOt computationally)

to do this automatically, you need a staggering number of pictures, of solid, stable things. Otherwise, image processing tools won&#039;t recognize the same thing, from sLiGhtly (...this is important) different angles. iT only works with a lot of useless picture data, not art.</description>
		<content:encoded><![CDATA[<p>&#8230;first of all ,i have to say this very cool</p>
<p>but there are some things that can&#8217;t be done:<br />
1) it will never work with illustrations, art, &#8230;nEver<br />
2) it will never work with people, animals, etc.</p>
<p>&#8230;the above two will only work if you do it in a studio or something, which already happens (in studios, with a lot of work, nOt computationally)</p>
<p>to do this automatically, you need a staggering number of pictures, of solid, stable things. Otherwise, image processing tools won&#8217;t recognize the same thing, from sLiGhtly (&#8230;this is important) different angles. iT only works with a lot of useless picture data, not art.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jed Alexander</title>
		<link>http://drawn.ca/archive/photosynth/comment-page-1/#comment-322305</link>
		<dc:creator>Jed Alexander</dc:creator>
		<pubDate>Tue, 26 Jun 2007 04:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://drawn.ca/2007/06/24/photosynth/#comment-322305</guid>
		<description>excuse the above semi-coherant ramble. Let me just leave it at I was impressed.</description>
		<content:encoded><![CDATA[<p>excuse the above semi-coherant ramble. Let me just leave it at I was impressed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jed Alexander</title>
		<link>http://drawn.ca/archive/photosynth/comment-page-1/#comment-697299</link>
		<dc:creator>Jed Alexander</dc:creator>
		<pubDate>Tue, 26 Jun 2007 04:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawn.ca/2007/06/24/photosynth/#comment-697299</guid>
		<description>excuse the above semi-coherant ramble. Let me just leave it at I was impressed.</description>
		<content:encoded><![CDATA[<p>excuse the above semi-coherant ramble. Let me just leave it at I was impressed.</p>
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	<item>
		<title>By: joesplanet</title>
		<link>http://drawn.ca/archive/photosynth/comment-page-1/#comment-322247</link>
		<dc:creator>joesplanet</dc:creator>
		<pubDate>Tue, 26 Jun 2007 04:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://drawn.ca/2007/06/24/photosynth/#comment-322247</guid>
		<description>This is based on &lt;a href=&quot;http://phototour.cs.washington.edu/&quot; rel=&quot;nofollow&quot;&gt;Photo Tourism&lt;/a&gt;, shown at siggraph last year  (watch the longer video if you&#039;ve got the bandwidth).  Lower resolution youtube variant is &lt;a href=&quot;http://youtube.com/watch?v=0f5NuHzGXJA&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>This is based on <a href="http://phototour.cs.washington.edu/" rel="nofollow">Photo Tourism</a>, shown at siggraph last year  (watch the longer video if you&#8217;ve got the bandwidth).  Lower resolution youtube variant is <a href="http://youtube.com/watch?v=0f5NuHzGXJA" rel="nofollow">here</a>.</p>
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	</item>
	<item>
		<title>By: joesplanet</title>
		<link>http://drawn.ca/archive/photosynth/comment-page-1/#comment-697298</link>
		<dc:creator>joesplanet</dc:creator>
		<pubDate>Tue, 26 Jun 2007 04:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawn.ca/2007/06/24/photosynth/#comment-697298</guid>
		<description>This is based on &lt;a href=&quot;http://phototour.cs.washington.edu/&quot; rel=&quot;nofollow&quot;&gt;Photo Tourism&lt;/a&gt;, shown at siggraph last year  (watch the longer video if you&#039;ve got the bandwidth).  Lower resolution youtube variant is &lt;a href=&quot;http://youtube.com/watch?v=0f5NuHzGXJA&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>This is based on <a href="http://phototour.cs.washington.edu/" rel="nofollow">Photo Tourism</a>, shown at siggraph last year  (watch the longer video if you&#8217;ve got the bandwidth).  Lower resolution youtube variant is <a href="http://youtube.com/watch?v=0f5NuHzGXJA" rel="nofollow">here</a>.</p>
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	</item>
	<item>
		<title>By: Jed Alexander</title>
		<link>http://drawn.ca/archive/photosynth/comment-page-1/#comment-321617</link>
		<dc:creator>Jed Alexander</dc:creator>
		<pubDate>Mon, 25 Jun 2007 23:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://drawn.ca/2007/06/24/photosynth/#comment-321617</guid>
		<description>This must&#039;ve been so corporately hyped, I missed it altogether. I think this is totally and absolutely mindblowingly awesome. 

Beyond just getting really great 3d reference of just about anything you could want, this technology could eventually allow people to virtually transport themselves into a compellingly real virtual location anywhere in the world. And if you can interpolate architecture from a series of still images (and I&#039;m sure, eventually moving ones) you can interpolate a crowd of people, or damn near anything. Everyone will have their own hollywood studio on their PC, and be able to generate realistic virtual environments that look very much like real environments in practically real time. These images will have more fidelity, in some ways, than what we can see with our eyes. 

Anyway, this is completely awesome.</description>
		<content:encoded><![CDATA[<p>This must&#8217;ve been so corporately hyped, I missed it altogether. I think this is totally and absolutely mindblowingly awesome. </p>
<p>Beyond just getting really great 3d reference of just about anything you could want, this technology could eventually allow people to virtually transport themselves into a compellingly real virtual location anywhere in the world. And if you can interpolate architecture from a series of still images (and I&#8217;m sure, eventually moving ones) you can interpolate a crowd of people, or damn near anything. Everyone will have their own hollywood studio on their PC, and be able to generate realistic virtual environments that look very much like real environments in practically real time. These images will have more fidelity, in some ways, than what we can see with our eyes. </p>
<p>Anyway, this is completely awesome.</p>
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	</item>
	<item>
		<title>By: Jed Alexander</title>
		<link>http://drawn.ca/archive/photosynth/comment-page-1/#comment-697297</link>
		<dc:creator>Jed Alexander</dc:creator>
		<pubDate>Mon, 25 Jun 2007 23:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawn.ca/2007/06/24/photosynth/#comment-697297</guid>
		<description>This must&#039;ve been so corporately hyped, I missed it altogether. I think this is totally and absolutely mindblowingly awesome. 

Beyond just getting really great 3d reference of just about anything you could want, this technology could eventually allow people to virtually transport themselves into a compellingly real virtual location anywhere in the world. And if you can interpolate architecture from a series of still images (and I&#039;m sure, eventually moving ones) you can interpolate a crowd of people, or damn near anything. Everyone will have their own hollywood studio on their PC, and be able to generate realistic virtual environments that look very much like real environments in practically real time. These images will have more fidelity, in some ways, than what we can see with our eyes. 

Anyway, this is completely awesome.</description>
		<content:encoded><![CDATA[<p>This must&#8217;ve been so corporately hyped, I missed it altogether. I think this is totally and absolutely mindblowingly awesome. </p>
<p>Beyond just getting really great 3d reference of just about anything you could want, this technology could eventually allow people to virtually transport themselves into a compellingly real virtual location anywhere in the world. And if you can interpolate architecture from a series of still images (and I&#8217;m sure, eventually moving ones) you can interpolate a crowd of people, or damn near anything. Everyone will have their own hollywood studio on their PC, and be able to generate realistic virtual environments that look very much like real environments in practically real time. These images will have more fidelity, in some ways, than what we can see with our eyes. </p>
<p>Anyway, this is completely awesome.</p>
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	</item>
	<item>
		<title>By: dinosaursfeast</title>
		<link>http://drawn.ca/archive/photosynth/comment-page-1/#comment-321428</link>
		<dc:creator>dinosaursfeast</dc:creator>
		<pubDate>Mon, 25 Jun 2007 21:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://drawn.ca/2007/06/24/photosynth/#comment-321428</guid>
		<description>Awesome, how about a view of St. Peter&#039;s composed entirely of  sketches from different views? I&#039;ll get started on that right now :)</description>
		<content:encoded><![CDATA[<p>Awesome, how about a view of St. Peter&#8217;s composed entirely of  sketches from different views? I&#8217;ll get started on that right now :)</p>
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	</item>
	<item>
		<title>By: dinosaursfeast</title>
		<link>http://drawn.ca/archive/photosynth/comment-page-1/#comment-697296</link>
		<dc:creator>dinosaursfeast</dc:creator>
		<pubDate>Mon, 25 Jun 2007 21:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://drawn.ca/2007/06/24/photosynth/#comment-697296</guid>
		<description>Awesome, how about a view of St. Peter&#039;s composed entirely of  sketches from different views? I&#039;ll get started on that right now :)</description>
		<content:encoded><![CDATA[<p>Awesome, how about a view of St. Peter&#8217;s composed entirely of  sketches from different views? I&#8217;ll get started on that right now :)</p>
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